hitman 2

Warner Bros. Interactive

think deadly

The research revealed a misconception: gamers thought Hitman 2 was merely another shooter, when it’s actually a twistedly funny murder puzzle.

Our campaign proved the deadliest weapon in an assassin’s arsenal is creativity. Sean Bean (the GOAT of getting killed) showed players that anything — even a rubber ducky or Chilean sea bass — was a weapon in the hands of a Hitman.

“WHAT SETS THIS CAMPAIGN APART ISN’T JUST THE ENTICING GAMEPLAY, BUT THE ROOM FOR LIMITLESS CREATIVITY.”

— Adweek

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